So, plenty of information to share since I last posted here (YEARS ago! Where does time go!?)
I recently moved in with my Partner, and he and I spend quite a lot of time together. While we do enjoy the company of one another, I'm starting to remember how much fun I had playing EVE.
I've decided to get back into the game. I rejoined NETU, had Kale al'Corsten, my holder alt, accept my application and promptly step down as CEO and turn the reigns back over to Ranis.
I know going into this that I will not be growing NETU back to the size it was just prior to the collapse in 2012. I just want a group of pilots that can get together, help contribute to meaningful goals (Providence, you're looking nice this time of year...), and blow some much needed steam from the perils of the real life situation (work, finishing up my degree, etc. My partner Donnie is wonderful... I just hope he understands the desire to get back into EVE).
I guess a necessary first step is getting back in touch with some of the old NETU crew. Its likely that we can bring some of them back for some much anticipated pew!
A Collection of Thoughts from an Amarrian in New Eden
Welcome to the Amarrian Pilot blog, written by Ranis Garr. This blog serves as a place for me to put into text my thoughts, opinions, concerns, creations, and rantings about the world of New Eden. From Alliance Politics, to fiction, player quarrels to ship fittings, I plan on including it all. Although some of the posts may be frequent, and some may be few and far between, they will all be part of something I view to be relevant to the universe of New Eden.
Follow me on this blog and voice your opinions on my posts. I love to hear every side of every story, either good or bad, or if you agree with me or not. I want to hear your side.
Enjoy - and remember: Amarr Victor.
Follow me on this blog and voice your opinions on my posts. I love to hear every side of every story, either good or bad, or if you agree with me or not. I want to hear your side.
Enjoy - and remember: Amarr Victor.
Saturday, October 18, 2014
Wednesday, October 5, 2011
Blog Banter 29 - Hooked
"EVE Online is renowned for it's depth. Its backstory, gameplay and social aspects are all qualities that draw players in. What does immersion in EVE Online mean to you?"
When I saw this question posed, the first thing that came to mind is "When playing Eve Online, when are you not considered 'immersed?
The charismatic leaders of large power bloc alliances are no more and no less than that. You look at another pilot in game and pose that they aren't who they say they are. Interactions with others is often a result of who we are and what we do in Eve. Here are my two examples:
1. The construction worker in Real Life who happens to play Eve doesn't receive social status or power in the game because of what he does for work. His status in the game depends on who he is in Eve Online. Though that job may not be on par with what the average man does in real life, his role in Eve may be far different (Corporate CEO, for example). This encompassing of one's self in a virtual world has the power to unlock qualities and traits in ourselves that we never knew we had in the Real World.
The super celeb's in Eve, those that run the lotteries, the exchanges, the third-party platforms (the veritable 'Oil Barons' of New Eden) may collect massive amounts of isk and command respect across many regions. Though most of these people are self-proclaimed unemployed children living in their parents basement, such information about their outside lives carries no weight in the in-game world. Unemployed and child-like all they want, it doesn't change the fact they've achieved their status and power in the game, and any affairs that must go through them (lotteries, high-dollar item-exchange) are unaffected by RL
To put the two pieces together and draw the conclusion, immersion denotes that one immerses one's life in a virtual world. In that case, I feel that immersion is not the right word at all. The light-hearted term I would pick would be "happy distraction."
When I log in to Eve, though often riddled with the challenges that a Corp and Alliance CEO faces daily, I am not dealing with my team at work, my family, school, drama on facebook and all. I log in an I'm Ranis, though not a roleplayer, I respond to that name. I behave as I would if I were a pilot in New Eden, either consciously or not. When I log in, I'm someone else - which makes Eve a happy distraction from all the bull.
The way I see it, at least I'm not playing World of Warcraft. =)
When I saw this question posed, the first thing that came to mind is "When playing Eve Online, when are you not considered 'immersed?
The charismatic leaders of large power bloc alliances are no more and no less than that. You look at another pilot in game and pose that they aren't who they say they are. Interactions with others is often a result of who we are and what we do in Eve. Here are my two examples:
1. The construction worker in Real Life who happens to play Eve doesn't receive social status or power in the game because of what he does for work. His status in the game depends on who he is in Eve Online. Though that job may not be on par with what the average man does in real life, his role in Eve may be far different (Corporate CEO, for example). This encompassing of one's self in a virtual world has the power to unlock qualities and traits in ourselves that we never knew we had in the Real World.
The super celeb's in Eve, those that run the lotteries, the exchanges, the third-party platforms (the veritable 'Oil Barons' of New Eden) may collect massive amounts of isk and command respect across many regions. Though most of these people are self-proclaimed unemployed children living in their parents basement, such information about their outside lives carries no weight in the in-game world. Unemployed and child-like all they want, it doesn't change the fact they've achieved their status and power in the game, and any affairs that must go through them (lotteries, high-dollar item-exchange) are unaffected by RL
To put the two pieces together and draw the conclusion, immersion denotes that one immerses one's life in a virtual world. In that case, I feel that immersion is not the right word at all. The light-hearted term I would pick would be "happy distraction."
When I log in to Eve, though often riddled with the challenges that a Corp and Alliance CEO faces daily, I am not dealing with my team at work, my family, school, drama on facebook and all. I log in an I'm Ranis, though not a roleplayer, I respond to that name. I behave as I would if I were a pilot in New Eden, either consciously or not. When I log in, I'm someone else - which makes Eve a happy distraction from all the bull.
The way I see it, at least I'm not playing World of Warcraft. =)
Friday, September 9, 2011
Blog Banter 28 - The Creators and the Created
In recent months, the relationship between CCP and it's customers
has been the subject of some controversy. The player-elected Council of
Stellar Management has played a key role in these events, but not for
the first time they are finding CCP difficult to deal with. What effect
will CCP's recent strategies have on the future of EVE Online and it's
player-base? What part can and should the CSM play in shaping that
future? How best can EVE Online's continued health and growth be
assured?
I think the question is not so much about how the creators of a video game are going to best interact with their consumer-base, I find that this question has bigger implications. The EVE player-base is critical to CCP's success. Without those who play the game, the company fails. From a player-standpoint, when a company stops providing the best product for its consumers, its time to find a new producer. Thus, it makes sense that CCP created the CSM.
When the CSM has difficulty dealing with those it is present to deal with, it creates a strange situation for CCP. Lets remember that the CSM is groundbreaking, an idea that (to my knowledge) has never been done before. No other video-game producing company has gone to such lengths to hear-out their players. The idea alone used to be enough to keep some people going with CCP. "They care about my opinions, which is why they have the CSM."
CCP needs to be clear - the CSM is, for better or for worse, the embodiment of the entire Eve Online Player Base. If CCP smites an idea of the CSM, or worse, a concern that the CSM brings up, then they are in turn smiting the entire Player Base.
I think that the CSM should be as key a portion of the CCP team as the Design team, artwork and story teams, etc. For something to break ground with CCP in a release, the CSM should have a hand in it. But as such, CCP need to broaden the CSM horizons further. If E-Online's continued health and growth are to be assured, then CCP must ensure that the CSM consists of people from ALL walks of Eve Life, not just Goons, Test, BDeal, and the ebil Russians. There needs to be input from smaller alliances, corps, and new players - what will cause Eve to grow is these smaller groups being able to grow with ease, rather than having tools in place to sustain the big-guys. Ideally, it should be harder to maintain super-alliances... but that is a different topic altogether.
If Eve is to continue to be a cutting-edge game that we all know, love, and hate... then CCP needs to ensure that the game is taking some directional advice from the most important people around in the universe - the players.
CCP, always be ignorant of your players wishes... unless you're literate. Never be literate. #sarcasm
I think the question is not so much about how the creators of a video game are going to best interact with their consumer-base, I find that this question has bigger implications. The EVE player-base is critical to CCP's success. Without those who play the game, the company fails. From a player-standpoint, when a company stops providing the best product for its consumers, its time to find a new producer. Thus, it makes sense that CCP created the CSM.
When the CSM has difficulty dealing with those it is present to deal with, it creates a strange situation for CCP. Lets remember that the CSM is groundbreaking, an idea that (to my knowledge) has never been done before. No other video-game producing company has gone to such lengths to hear-out their players. The idea alone used to be enough to keep some people going with CCP. "They care about my opinions, which is why they have the CSM."
CCP needs to be clear - the CSM is, for better or for worse, the embodiment of the entire Eve Online Player Base. If CCP smites an idea of the CSM, or worse, a concern that the CSM brings up, then they are in turn smiting the entire Player Base.
I think that the CSM should be as key a portion of the CCP team as the Design team, artwork and story teams, etc. For something to break ground with CCP in a release, the CSM should have a hand in it. But as such, CCP need to broaden the CSM horizons further. If E-Online's continued health and growth are to be assured, then CCP must ensure that the CSM consists of people from ALL walks of Eve Life, not just Goons, Test, BDeal, and the ebil Russians. There needs to be input from smaller alliances, corps, and new players - what will cause Eve to grow is these smaller groups being able to grow with ease, rather than having tools in place to sustain the big-guys. Ideally, it should be harder to maintain super-alliances... but that is a different topic altogether.
If Eve is to continue to be a cutting-edge game that we all know, love, and hate... then CCP needs to ensure that the game is taking some directional advice from the most important people around in the universe - the players.
CCP, always be ignorant of your players wishes... unless you're literate. Never be literate. #sarcasm
Friday, July 1, 2011
S.O.V.
You know its been crazy, both in real life and in 'Eve Life' when your alliance gets sovereignty and upgrades it to strategic level 3 before you can even post about it on your blog that has been tucked away somewhere on the internet.
For all the shit I've given CEO's in the past who have held sov, let me apologize now. It's a lot harder than it looks.
For all the shit I've given CEO's in the past who have held sov, let me apologize now. It's a lot harder than it looks.
Thursday, April 14, 2011
Keys to Being a Successful CEO
Over the past few years, I've learned a lot about being a CEO. You need to have eyes in the back of your head, be diplomatic, this, that and the other.
I think what caught me off guard as being a CEO is the large amount of time you need to be focusing on recruiting. Even after you reach your desired member count, your recruiting does not stop there. It goes on for retention, morale, and rewards.
Basically, for any new CEO's out there, ensure that you have someone in your corporation that is assigned the recruiter roles, and that you are communicating with that person about your personnel requirements and expectations. "One out, One in" is a common rule to maintain personnel levels, another one for expansion is for every 1 player who leaves (for whatever reason: inactivity, RL, they want to pirate, ect) you bring on two new players to replace him. This way, turnover turns into growth. The problem is if these people are leaving due to morale, you will be recruiting 10 times harder than you need to.
The Three Keys to Retention:
Active Recruiting
Recruiting can be done in dozens of different ways, and doesn't have to be tedious. Pitching in as a team and doing recruitment drives really helps to balance the work load, and if you're focusing on quality over quantity, you will have a solid member base in no time.
Active Member Base
A member base that is online frequently and that does ops together, communicates using voice, and learns how the rest of the team works is more likely to be successful in helping to retain an individual than almost any thing else.
Efficient Problem Resolution
If problems arise in your team, and they will, the key is to resolving them swiftly. Most CEO's I know get blindsided by problems they didn't even know existed. By mandating that each member of your Leadership Team have an open door policy about issues, as well as providing an anonymous email address or feedback form, players will be able and comfortable coming to you with their concerns and will thus feel like they aren't a wallflower within your corporation.
---
Take this advise as a guideline. There are too many things to keep in mind when being a CEO. Best thing is that if you are diplomatic and you always approach new situations with an open mind, then you should do fine. When you hit speed bumps, they hurt. You just gotta get back up and keep on truckin'. And when the going get tough, the tough grab Corona's and head to Providence.
I think what caught me off guard as being a CEO is the large amount of time you need to be focusing on recruiting. Even after you reach your desired member count, your recruiting does not stop there. It goes on for retention, morale, and rewards.
Basically, for any new CEO's out there, ensure that you have someone in your corporation that is assigned the recruiter roles, and that you are communicating with that person about your personnel requirements and expectations. "One out, One in" is a common rule to maintain personnel levels, another one for expansion is for every 1 player who leaves (for whatever reason: inactivity, RL, they want to pirate, ect) you bring on two new players to replace him. This way, turnover turns into growth. The problem is if these people are leaving due to morale, you will be recruiting 10 times harder than you need to.
The Three Keys to Retention:
Active Recruiting
Recruiting can be done in dozens of different ways, and doesn't have to be tedious. Pitching in as a team and doing recruitment drives really helps to balance the work load, and if you're focusing on quality over quantity, you will have a solid member base in no time.
Active Member Base
A member base that is online frequently and that does ops together, communicates using voice, and learns how the rest of the team works is more likely to be successful in helping to retain an individual than almost any thing else.
Efficient Problem Resolution
If problems arise in your team, and they will, the key is to resolving them swiftly. Most CEO's I know get blindsided by problems they didn't even know existed. By mandating that each member of your Leadership Team have an open door policy about issues, as well as providing an anonymous email address or feedback form, players will be able and comfortable coming to you with their concerns and will thus feel like they aren't a wallflower within your corporation.
---
Take this advise as a guideline. There are too many things to keep in mind when being a CEO. Best thing is that if you are diplomatic and you always approach new situations with an open mind, then you should do fine. When you hit speed bumps, they hurt. You just gotta get back up and keep on truckin'. And when the going get tough, the tough grab Corona's and head to Providence.
Monday, March 28, 2011
The Overview
Who else remembers the blog-post by Kirith Kodachi about the new Overview?
Basically, its about how different ships should get different icons in the overview. I know it made it to the Test Server. How long is it going to take CCP to release this to the live server?
In addition to this, I remember them talking about a Beta Tested NeoCom. I run a mac, and their is no option to activate a new neocom.
CCP - Please spend more time bringing the Mac Client up to par with the PC client. The software and hardware are superior on a Mac, why cant the client be superior? Or screw superior. How bout 'on par!'
<3 BFF4EVER!
Basically, its about how different ships should get different icons in the overview. I know it made it to the Test Server. How long is it going to take CCP to release this to the live server?
In addition to this, I remember them talking about a Beta Tested NeoCom. I run a mac, and their is no option to activate a new neocom.
CCP - Please spend more time bringing the Mac Client up to par with the PC client. The software and hardware are superior on a Mac, why cant the client be superior? Or screw superior. How bout 'on par!'
<3 BFF4EVER!
Sunday, March 20, 2011
Amarrian Proverb #158
If you, upon meeting another man, speak with force in your words, you will knock him off his feet. Losing balance, he will want to push back with force in his tone and verbiage as well.
If you, upon meeting a man, stand side by side with him, you will see his point of view, and he will yours. You both will be able to walk together to a destination, than stand in one spot pushing each other back and forth.
If you, upon meeting a man, stand side by side with him, you will see his point of view, and he will yours. You both will be able to walk together to a destination, than stand in one spot pushing each other back and forth.
Friday, March 18, 2011
The Human Resource
It's easy to get drawn in as an industry player by an array of different resources for production; minerals, ores, ice, gas. All serving a purpose to drive us in New Eden to the inevitable pewpew while in constant pursuit of the almighty isk.
Its equally easy to get distracted as a PvP'er by the never ending hunger to lock down the perfect target with you and your buddies, say the word and extract tears as someones hard-earned ship vaporizes into a cloud of gas, fumes, and essential fluids.
I've made the observation that Corporation's in New Eden tend to underestimate EVE's most valuable resource: The Human Resource.
Many corporation's get a solid group of players and think "That's it. We've recruited. Lets go blow shit up/mine/rat/mission." Down the line, however, these people will tend to run into a very real problem. By fault of inactivity, Real Life, family agro, burn out, or conflict, your people may very well fall off the map for you.
Many CEO's, myself included, have neglected the idea that major businesses in the world have long considered a principal rule-of-thumb: one-out, one-in. This meaning that once you lose an employee (or in our case, a player), you immediately begin the process of replacing him.
Now everyone here knows that recruitment and HR management (Yes, I used that term) in EVE is not so simple as to be governed by one rule. But this is a good starting point for CEO's who may have let recruiting and personnel management become a back-burner issue. I highly recommend that CEO's make this a top priority. Allow me to explain.
Last month, Genesis Invictus was hit hard with a war that came from within. We were wardec'd by a member of one of our member corps. The individual was frustrated at some of our policies and our handling of certain situations. While most of leadership, myself included, felt his concerns with overly critical and unwarranted, he felt that it was a very real problem. We, as an alliance, failed to provide adequate means for this individual to have his concerns seriously considered. As such, he hired a merc to wardec us without us knowing.
The Merc was very good, and long story short, he was able to cripple our industry wing and our navy that we had put together. Due to poor HRM infrastructure in our alliance, a grievance turned into something that put our alliance on life-support.
Currently we are getting things back on track, but due to poor investments in recruitment and HRM, we are now finding ourselves back to square one, recruiting new players, posting our recruitment ad in the eve-o forums, ect.
The moral of this story: its critical to consider the most valuable and potentially lethal resource that we have available to us in this game. Other Human Beings.
For those out there that feel that corporations in Eve are just pixilated internet spaceship groups of strangers... for the most part you're right. But there is a new, very real aspect that many of us are exploring as CEO's. The idea that in order to be a successful internet spaceship support group for wayward gamers (corporation for short), you need to have a functioning and effective Human Resource Element to the organization.
Its equally easy to get distracted as a PvP'er by the never ending hunger to lock down the perfect target with you and your buddies, say the word and extract tears as someones hard-earned ship vaporizes into a cloud of gas, fumes, and essential fluids.
I've made the observation that Corporation's in New Eden tend to underestimate EVE's most valuable resource: The Human Resource.
Many corporation's get a solid group of players and think "That's it. We've recruited. Lets go blow shit up/mine/rat/mission." Down the line, however, these people will tend to run into a very real problem. By fault of inactivity, Real Life, family agro, burn out, or conflict, your people may very well fall off the map for you.
Many CEO's, myself included, have neglected the idea that major businesses in the world have long considered a principal rule-of-thumb: one-out, one-in. This meaning that once you lose an employee (or in our case, a player), you immediately begin the process of replacing him.
Now everyone here knows that recruitment and HR management (Yes, I used that term) in EVE is not so simple as to be governed by one rule. But this is a good starting point for CEO's who may have let recruiting and personnel management become a back-burner issue. I highly recommend that CEO's make this a top priority. Allow me to explain.
Last month, Genesis Invictus was hit hard with a war that came from within. We were wardec'd by a member of one of our member corps. The individual was frustrated at some of our policies and our handling of certain situations. While most of leadership, myself included, felt his concerns with overly critical and unwarranted, he felt that it was a very real problem. We, as an alliance, failed to provide adequate means for this individual to have his concerns seriously considered. As such, he hired a merc to wardec us without us knowing.
The Merc was very good, and long story short, he was able to cripple our industry wing and our navy that we had put together. Due to poor HRM infrastructure in our alliance, a grievance turned into something that put our alliance on life-support.
Currently we are getting things back on track, but due to poor investments in recruitment and HRM, we are now finding ourselves back to square one, recruiting new players, posting our recruitment ad in the eve-o forums, ect.
The moral of this story: its critical to consider the most valuable and potentially lethal resource that we have available to us in this game. Other Human Beings.
For those out there that feel that corporations in Eve are just pixilated internet spaceship groups of strangers... for the most part you're right. But there is a new, very real aspect that many of us are exploring as CEO's. The idea that in order to be a successful internet spaceship support group for wayward gamers (corporation for short), you need to have a functioning and effective Human Resource Element to the organization.
Monday, March 7, 2011
Interview with Candidate Ms Pacman for CSM6
Earlier today, I had the chance to interview Ms Pacman, current candidate for CSM6. She appears to share some core values, but on her platform, there were vague points that I wanted to address. In the following interview, she does well addressing my questions.
Although there are some topics that I think are too ambitious at this current time, the premise that she is ready, willing, and able to see past disagreements and come to stronger conclusions is why she will most likely have my vote come voting time.
Here it is:
Although there are some topics that I think are too ambitious at this current time, the premise that she is ready, willing, and able to see past disagreements and come to stronger conclusions is why she will most likely have my vote come voting time.
Here it is:
Thank you for your willingness to answer a few interview questions. As you know, CSM is growing more and more important for players in EVE and the issues are piling up. The following questions are to make my readers understand what exactly will be done to fix the broken aspects of this game.
1. You say you want to increase the value of null sec by increasing Neo/Tech moons. How you do think this will impact the player base? How will this make null sec more attractive for Empire Organizations?
Technetium and Neodymium, two moon minerals in two very geographically specific regions, own them and you own the game. You make so much money from them that your pvp players effectively fly for free. An outsider in empire can't compete with that. They never have to take a break because the money flows so easily. By seeding more of these moons all over null sec the value of these moon products will go down. As an example: I personally own the Hulk BPO since 2005. In the beginning I could sell Hulks on market for 550M isk.
Later in game Invention got introduced and the Hulk price went down 120M isk (back then) as a result. In addition: Currently it is even not profitable to produce hulks or other T2 ships when you have to buy your materials from the empire market. When there will be more neo/tech moons going to be seeded through all of null sec the same will happen as that happened with my hulk sales value. So what it does is that the current null sec power alliances their isk printing neo/tech moons will become less valuable and so their dominating power (caused by this form of income) will drain out.
Also as a result that market prices will drop in empire everyone will get the opportunity to make better profit on selling T2 ships or to buy a T2 ship in empire from people that got a T2 bpc from their agent. How null sec will become more attractive for empire corporations has to be seen in a bigger picture. There is more than one measure needed to make this work. To get a better insight people should read my page at evelopedia: http://wiki.eveonline.com/en/wiki/Ms_PacMan_(Character) In order to make the whole idea work in my manifest there will have to be implemented a kind of transition period serving both nullsec and empire.
2. You state in your manifest that you want to make it harder to maintain coalitions of alliances. How do you plan to attack this issue? What changes will you be proposing?
Coalitions of Alliances is the axis of all evil in game and is the main reason why empire corporations and small alliances cannot settle themselves independently in null sec. The only way to get access to null sec is to join an existing null sec alliance but your corp will be used as cannon fodder. Coalition of alliances causing blob wars and are the reason there are lag issues, making it much harder to maintain coalitions will solve a lot what lag and ‘blob’concerns. How to fix: First of all to make changes to the overview. If you are in null sec everyone not in your alliance will appear red but this won’t be enough as the power alliances have enhanced methods outside of eve but a good side effect of being red to your coalition partners outside empire en low sec will be that they no longer will be able to use eachothers jumpbridge networks, make use of eachothers pos’s.
3. Renter-space is a problem that most of us agree on. How would you end it, seeing how it is acceptable through current game-mechanics?
Ending renter-space will need a transition period, serving all parties involved. Perhaps with my solution it will even stay possible to rent space but with a total different setup and on a way smaller scale. At least during the transition period the renting of space will have to go through ‘rent slots’. A rent slot will affect a system that is under sovereignty of an alliance. The alliance will have a limited number of rent slots that they can offer to corporations that are not member of the alliance (3rd party corporations). Rent fee’s will have a limit this way and extravagant fees like 5 billion a month will be history. 3rd party corporations will appear , say, yellow to the landlord alliance and vice versa at the overview. (in my manifest there is a larger setup plan about this matter) I agree that this does not completely answer your question about seeing how it is possible through current game mechanics but again it will be the pack of solutions provided that will aid in this. When power alliances no longer have exorbitant income from neo/tech moons rent space as it is today can no longer be guaranteed by them, concerning regional stability.
4. You want to eliminate power blocks and vacuums. What is your definition of "Power Block?" How would you end them?
My definition of a power block is that it is currently impossible for small alliances to fight their way into null sec and claim some space after victory. My pack of solutions and the transition period will cause that Very Large Alliances will dry out. Smaller but more alliances will settle in null sec that will bring back ‘fun pvp’ instead of the annoying daily mandatory cta’s.
5. What methods would you bring up in Iceland that would help give empire corporations and alliances a fair chance at settling in null sec?
Most of CCP´s resources are currently not invested in Eve. CCP perfectly knows what the problems are in game they won´t need me or that to tell them. I do think however that they are unable to think out of the box and that’s what we will have to do with CSM-6 working on an enhanced edition of my pack of plans, presenting them the total solution, worked out based on few programming time.
6. Finally more of a question for entertainment. Who do you want to win the next Alliance Tournament?
The alliance tournament has become a toy for the oil barons and sheiks of Eve. I hope in better times that your alliance will become 2nd in the finale against my alliance.
Monday, January 17, 2011
Last day with this face...
So with the new year brings new faces. I felt compelled to post in Ranis' final hours as being the hooded, mysterious amarrian that has seen so much in New Eden.
From the rise and fall of ITO, the creation and rebellion in GalSpan, and learning all the lessons from TIC and NBS, and boiling it all down into my most successful organization on any game or platform. Ranis' face has been the face that coincided with much good and plenty of bad.
I dont know how I feel about making his face viewable via the new character creator that is being deployed right now as I write this.
I guess there are perks to it, but still. Ranis' cartoony looking face has been iconic in the rise and fall, and eventual rise of many corporations. I feel that with this change, a part of the past is disappearing.
Talking wont change it. Just felt the need to have my reservations put on the record.
Sleep. Homework. Food. Eve. Sleep. Work.
Six words to sum up the next 48 hours.
From the rise and fall of ITO, the creation and rebellion in GalSpan, and learning all the lessons from TIC and NBS, and boiling it all down into my most successful organization on any game or platform. Ranis' face has been the face that coincided with much good and plenty of bad.
I dont know how I feel about making his face viewable via the new character creator that is being deployed right now as I write this.
I guess there are perks to it, but still. Ranis' cartoony looking face has been iconic in the rise and fall, and eventual rise of many corporations. I feel that with this change, a part of the past is disappearing.
Talking wont change it. Just felt the need to have my reservations put on the record.
Sleep. Homework. Food. Eve. Sleep. Work.
Six words to sum up the next 48 hours.
Friday, January 14, 2011
First Post!!!
First post of the new year. I know its late. But I've been busy in game. Not necessarily a bad thing. =)
I promise to keep posting more and more. I've sorta fell off the boat as of late, but now I'm back on board, and ready to get things rolling.
What to expect here soon...
First, a post relating Human Resources and Personal Development to the Eve Online Community.
Later, (or sooner) look out for CK's Blog Banter Post. I have it, but it isnt finished. It will be and I'll be throwing it out there here soon.
But now, I will give you something to work with. Its this years very first Track of the Week. I've gotten such good feedback thus far from the TOTW bit, so we're gunna stick with it.
The track: Summertime Rolls
The artist: Losers
The mix: Hybrid Soundsystem Remix
And finally, this blog hits a milestone. 1,000 visits! Thanks for the support and motivation to keep doing this.
Fly safe, and expect posts as soon as tomorrow!
I promise to keep posting more and more. I've sorta fell off the boat as of late, but now I'm back on board, and ready to get things rolling.
What to expect here soon...
First, a post relating Human Resources and Personal Development to the Eve Online Community.
Later, (or sooner) look out for CK's Blog Banter Post. I have it, but it isnt finished. It will be and I'll be throwing it out there here soon.
But now, I will give you something to work with. Its this years very first Track of the Week. I've gotten such good feedback thus far from the TOTW bit, so we're gunna stick with it.
The track: Summertime Rolls
The artist: Losers
The mix: Hybrid Soundsystem Remix
And finally, this blog hits a milestone. 1,000 visits! Thanks for the support and motivation to keep doing this.
Fly safe, and expect posts as soon as tomorrow!
Thursday, December 16, 2010
BB#23: Incarna
Welcome to the twenty-third installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!
Incarna: No Results Found
Incarnate:
With Incursion giving us glimpses of what Incarna will have to offer (the the Character Creator), this month's topic, by @Minerpewpew, comes just at the right time. He asks "What are your thoughts on how Incarna will effect the current EVE Online social dynamic?" I'd like to see this questioning go a bit further. How will this affect EVE's player base? Who will Incarna attract? New players to the genre? Seduce old players back into the game? Will we see new players come in that will never leave their station? Please explore to the best of your abilities!
Incarna: No Results Found
Incarnate:
–adjective
1.
embodied in flesh; given a bodily, esp. a human, form: a devil incarnate.
2.
personified or typified, as a quality or idea: chivalry incarnate.
3.
flesh-colored or crimson.
With this being said, this, from what I can tell, it going to primarily affect people who are Role Players or who RP from time to time (like myself). Incarna is giving these people more tools to create live-fiction (my nice little saying for Role Playing). I know that its going to difficult for myself to avoid the temptation to imagine meeting with hostile CEO's in a neutral station to form NAP's.
I feel though that the effect it will have on me and my playstyle, is that there will be a slightly higher connection with those who play with you. They are going to no-longer be represented by a mere avatar; a snapshot of some grainy, cartoony-looking character from "some time ago." They are actually going to be represented by a body, one that they can move around and manipulate.
As a CEO by career in EVE, I find it enjoyable to work with other players who immerse themselves a little more than usual. Its a little more entertaining for me to work with players that have a form of composure in the game, rather than drunken tyrants that run their corp off a "strikt kode of booze and tits." People like that have a composure that sometimes you may find difficult to spot right away until you are in channel with them. Incarna may add dynamic to that, seeing how you will be able to spot these people who may be tea bagging the floor of these stations, running in circles, and behaving strangely, because now they are represented by a human figure walking through a station.
Going back to the dictionary definition of Incarnate, I think incarna will personify those whom may not align to your play style by allowing them to represent themselves poorly in public view. For example, "That guy is GoonSwarm Incarnate" or "...USHRA Incarnate." I can see some of these terms becoming insults in the future.
But who knows. Eve is much like the real world, and throws curve balls when you least expect them. It could have a much more neutral impact, or it could indeed keep people in stations. After all, why fly in space when I "can lose my shiny Navy Issue Apoc."
To sum it up for all the tl;dr folks...
Incarna will impact RP'ers more than anything in my opinion.
But I welcome your feedback! RanisGarr@gmail.com
With this being said, this, from what I can tell, it going to primarily affect people who are Role Players or who RP from time to time (like myself). Incarna is giving these people more tools to create live-fiction (my nice little saying for Role Playing). I know that its going to difficult for myself to avoid the temptation to imagine meeting with hostile CEO's in a neutral station to form NAP's.
I feel though that the effect it will have on me and my playstyle, is that there will be a slightly higher connection with those who play with you. They are going to no-longer be represented by a mere avatar; a snapshot of some grainy, cartoony-looking character from "some time ago." They are actually going to be represented by a body, one that they can move around and manipulate.
As a CEO by career in EVE, I find it enjoyable to work with other players who immerse themselves a little more than usual. Its a little more entertaining for me to work with players that have a form of composure in the game, rather than drunken tyrants that run their corp off a "strikt kode of booze and tits." People like that have a composure that sometimes you may find difficult to spot right away until you are in channel with them. Incarna may add dynamic to that, seeing how you will be able to spot these people who may be tea bagging the floor of these stations, running in circles, and behaving strangely, because now they are represented by a human figure walking through a station.
Going back to the dictionary definition of Incarnate, I think incarna will personify those whom may not align to your play style by allowing them to represent themselves poorly in public view. For example, "That guy is GoonSwarm Incarnate" or "...USHRA Incarnate." I can see some of these terms becoming insults in the future.
But who knows. Eve is much like the real world, and throws curve balls when you least expect them. It could have a much more neutral impact, or it could indeed keep people in stations. After all, why fly in space when I "can lose my shiny Navy Issue Apoc."
To sum it up for all the tl;dr folks...
Incarna will impact RP'ers more than anything in my opinion.
But I welcome your feedback! RanisGarr@gmail.com
Wednesday, December 15, 2010
Tune of The Week #2
Tiesto vs Deep Dish - I Will Say Hello
I couldnt get a better quality.. but I love the song. Enjoy!
Wednesday, December 8, 2010
Seeking help...
Alright, I'll just lay it out, no dancing around the topic.
I would like to find a script, code, or applet that will let me create a marquee like the one Eve-Metrics uses on the bottom of their home page.
Anyone have any idea how to accomplish this? I might just have some cash (ISK) put away to donate to someone who can help out.
Please email me at RanisGarr@gmail.com
I would like to find a script, code, or applet that will let me create a marquee like the one Eve-Metrics uses on the bottom of their home page.
Anyone have any idea how to accomplish this? I might just have some cash (ISK) put away to donate to someone who can help out.
Please email me at RanisGarr@gmail.com
Saturday, December 4, 2010
She went down with her ship and her... crew?
As I went over in my last post, I bought The Burning Life yesterday aside from concerns that points of view in the book would conflict with my own points of view about the RP side of EVE. After reading onward while at work today, one of these concerns came to light.
Crewmen.
I have always imagined a Starship as being something operated by a super powerful human being immersed in a shell filled with goo (ie - a capsuleer). What gave the wonderment of capsuleers for me was that we/they fly in pods that were (in my mind) capable of doing things at a far more powerful and effective rate than we can possibly imagine now. One pod, less than 3 meters tall by 2.5 meters wide could provide all the operational power and capacity to command a ship that is up to many kilometers in length.
The Burning Life has its own views.
They state that a ship is piloted by a capsuleer and that the ship has a crew that runs the most basic of tasks; cleanup, ect.
Now I know I am going to get the comment here eventually from the guy who finds 'it clearly states in paragraph 5, section XIII of the 28th Chronicle that capsuleers depend on their crew for many functions of their internet spaceships!!!!!!1111oneoneoneeleventyone!' But my concern is that there is no real in game function for a crew... why even consider having them.
Other than to satisfy the Trek-Geek in all of us that wants to imagine commanding our carriers into battle from an actual bridge.
But that feels like another game, and another universe, for me. Im going to keep reading on with the book, but with you reading this from your computer/laptop from [insert city/state],[Country Here] , My concerns have been voiced!
=) If you've read the book and have an opinion about this topic as well, please let me know, without spoiling anything please.
Crewmen.
I have always imagined a Starship as being something operated by a super powerful human being immersed in a shell filled with goo (ie - a capsuleer). What gave the wonderment of capsuleers for me was that we/they fly in pods that were (in my mind) capable of doing things at a far more powerful and effective rate than we can possibly imagine now. One pod, less than 3 meters tall by 2.5 meters wide could provide all the operational power and capacity to command a ship that is up to many kilometers in length.
The Burning Life has its own views.
They state that a ship is piloted by a capsuleer and that the ship has a crew that runs the most basic of tasks; cleanup, ect.
Now I know I am going to get the comment here eventually from the guy who finds 'it clearly states in paragraph 5, section XIII of the 28th Chronicle that capsuleers depend on their crew for many functions of their internet spaceships!!!!!!1111oneoneoneeleventyone!' But my concern is that there is no real in game function for a crew... why even consider having them.
Other than to satisfy the Trek-Geek in all of us that wants to imagine commanding our carriers into battle from an actual bridge.
But that feels like another game, and another universe, for me. Im going to keep reading on with the book, but with you reading this from your computer/laptop from [insert city/state],[Country Here] , My concerns have been voiced!
=) If you've read the book and have an opinion about this topic as well, please let me know, without spoiling anything please.
Friday, December 3, 2010
The Burning Life
Just picked up "The Burning Life" today. I'm not sure what to thin about it as I have heard mixed reviews about the book. A corp mate of mine has been reading both this one and "Empyrean Age" and says he likes The Burning Life better. Too much NAMBLA in E.A.
Beforehand I couldn't see myself reading an Eve novel. Something about the idea of reading other people's perceptions of how the fiction of the game might or should be bothers me. Or at least it did. Reading through the first couple of pages I already see references to something that makes me ease up on those reservations though.
"Holoposters"
Like digital picture frames I guess.
One way or another, I guess its about seeing someone's connection to the game and how they perceive how 'life' might be if the game were anything other than fiction. It cant be any different from reading my fellow bloggers' fictional posts or having them read mine.
Guess I caved. Might as well enjoy the ride.
Beforehand I couldn't see myself reading an Eve novel. Something about the idea of reading other people's perceptions of how the fiction of the game might or should be bothers me. Or at least it did. Reading through the first couple of pages I already see references to something that makes me ease up on those reservations though.
"Holoposters"
Like digital picture frames I guess.
One way or another, I guess its about seeing someone's connection to the game and how they perceive how 'life' might be if the game were anything other than fiction. It cant be any different from reading my fellow bloggers' fictional posts or having them read mine.
Guess I caved. Might as well enjoy the ride.
Wednesday, December 1, 2010
CK has my support
To all the crazies that want CK to turn in his intarwebz, shove it. CK is a great guy. We need more of his intarwebz and less of the trolls that have nothing better to do. Keep up the good work CK.
Sunday, November 14, 2010
Tune of the Week
Some of you may know me in game or in real life.
Those of you that do know Im a DJ, Producer, and avid fan of dance music. That, and I have the best taste in Dance Music... ;-)
That being said, Im going to start a new bit on my blog called the "Tune of the Week"
Here we go. Listen and ENJOY!
Myon & Shane 54 - Kippenvelmeter (Armada)
Those of you that do know Im a DJ, Producer, and avid fan of dance music. That, and I have the best taste in Dance Music... ;-)
That being said, Im going to start a new bit on my blog called the "Tune of the Week"
Here we go. Listen and ENJOY!
Myon & Shane 54 - Kippenvelmeter (Armada)
Thursday, November 11, 2010
Bogged Down
So, waiting for my next edition of EON to be shipped to my door, and got curious. I know they put an article for "healthy gaming" more or less, so I was wondering.
Is there any way to balance (effectively) work, your friends/family, and EVE?
I ask because I've begun dating someone, applied to go back to school (Which starts soon) and I work full time. Adding to this, I am CEO of a corporation in EVE and soon to be an Alliance CEO.
I play eve for fun, and managing large organization of real people is fun to me. I dont spend every moment of free time on EVE, but I sure dont spend as much as I used to. My concern is, with adding a significant other and school into my 'work/home/friends/eve/eat/sleep' routine that I might burn out... either that or go postal.
The logical answer is 'spend less time on EVE.' Not going to happen... I spend a couple hours every few days on EVE, and spend just as much time with friends, family, ect. I guess to change the question in order to get the answers I'm really looking for I'll ask this...
"How do you make EVE fit into your busy schedule?"
I look forward to your answers. Email to RanisGarr@gmail.com or comment them, and perhaps I'll make a new post breaking one of these answers down.
Is there any way to balance (effectively) work, your friends/family, and EVE?
I ask because I've begun dating someone, applied to go back to school (Which starts soon) and I work full time. Adding to this, I am CEO of a corporation in EVE and soon to be an Alliance CEO.
I play eve for fun, and managing large organization of real people is fun to me. I dont spend every moment of free time on EVE, but I sure dont spend as much as I used to. My concern is, with adding a significant other and school into my 'work/home/friends/eve/eat/sleep' routine that I might burn out... either that or go postal.
The logical answer is 'spend less time on EVE.' Not going to happen... I spend a couple hours every few days on EVE, and spend just as much time with friends, family, ect. I guess to change the question in order to get the answers I'm really looking for I'll ask this...
"How do you make EVE fit into your busy schedule?"
I look forward to your answers. Email to RanisGarr@gmail.com or comment them, and perhaps I'll make a new post breaking one of these answers down.
Wednesday, November 3, 2010
CNN... of New Eden?
I've been watching a whole lot of news (its elections in the US. What can I say?) lately and I've been reading a bunch of the in game news.
I want to open up a can of worms for questioning. We all know the in-game news corporation The Scope is the leader in bringing us news about 0.0. But how hard can it be to lead the news industry in EvE when you are the news industry.
Should there be competition with The Scope from the player base, whether in the form of a joint Blog with multiple authors, or an actual corporation that dishes out real information that pertains to what the player base wants to read about or talk about?
Please give feedback either in comments or by submitting them to RanisGarr@gmail.com
I want to open up a can of worms for questioning. We all know the in-game news corporation The Scope is the leader in bringing us news about 0.0. But how hard can it be to lead the news industry in EvE when you are the news industry.
Should there be competition with The Scope from the player base, whether in the form of a joint Blog with multiple authors, or an actual corporation that dishes out real information that pertains to what the player base wants to read about or talk about?
Please give feedback either in comments or by submitting them to RanisGarr@gmail.com
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