A Collection of Thoughts from an Amarrian in New Eden

Welcome to the Amarrian Pilot blog, written by Ranis Garr. This blog serves as a place for me to put into text my thoughts, opinions, concerns, creations, and rantings about the world of New Eden. From Alliance Politics, to fiction, player quarrels to ship fittings, I plan on including it all. Although some of the posts may be frequent, and some may be few and far between, they will all be part of something I view to be relevant to the universe of New Eden.

Follow me on this blog and voice your opinions on my posts. I love to hear every side of every story, either good or bad, or if you agree with me or not. I want to hear your side.

Enjoy - and remember: Amarr Victor.

Thursday, December 16, 2010

BB#23: Incarna

Welcome to the twenty-third installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

With Incursion giving us glimpses of what Incarna will have to offer (the the Character Creator), this month's topic, by @Minerpewpew, comes just at the right time. He asks "What are your thoughts on how Incarna will effect the current EVE Online social dynamic?" I'd like to see this questioning go a bit further. How will this affect EVE's player base? Who will Incarna attract? New players to the genre? Seduce old players back into the game? Will we see new players come in that will never leave their station? Please explore to the best of your abilities!

Incarna: No Results Found
Incarnate:

–adjective
1.
embodied in flesh; given a bodily, esp. a human, form: a devil incarnate.
2.
personified or typified, as a quality or idea: chivalry incarnate.
3.
flesh-colored or crimson.

With this being said, this, from what I can tell, it going to primarily affect people who are Role Players or who RP from time to time (like myself). Incarna is giving these people more tools to create live-fiction (my nice little saying for Role Playing). I know that its going to difficult for myself to avoid the temptation to imagine meeting with hostile CEO's in a neutral station to form NAP's.

I feel though that the effect it will have on me and my playstyle, is that there will be a slightly higher connection with those who play with you. They are going to no-longer be represented by a mere avatar; a snapshot of some grainy, cartoony-looking character from "some time ago." They are actually going to be represented by a body, one that they can move around and manipulate.

As a CEO by career in EVE, I find it enjoyable to work with other players who immerse themselves a little more than usual. Its a little more entertaining for me to work with players that have a form of composure in the game, rather than drunken tyrants that run their corp off a "strikt kode of booze and tits." People like that have a composure that sometimes you may find difficult to spot right away until you are in channel with them. Incarna may add dynamic to that, seeing how you will be able to spot these people who may be tea bagging the floor of these stations, running in circles, and behaving strangely, because now they are represented by a human figure walking through a station.

Going back to the dictionary definition of Incarnate, I think incarna will personify those whom may not align to your play style by allowing them to represent themselves poorly in public view. For example, "That guy is GoonSwarm Incarnate" or "...USHRA Incarnate." I can see some of these terms becoming insults in the future.

But who knows. Eve is much like the real world, and throws curve balls when you least expect them. It could have a much more neutral impact, or it could indeed keep people in stations. After all, why fly in space when I "can lose my shiny Navy Issue Apoc."

To sum it up for all the tl;dr folks...

Incarna will impact RP'ers more than anything in my opinion.

But I welcome your feedback! RanisGarr@gmail.com

Wednesday, December 15, 2010

Tune of The Week #2



Tiesto vs Deep Dish - I Will Say Hello

I couldnt get a better quality.. but I love the song. Enjoy!

Wednesday, December 8, 2010

Seeking help...

Alright, I'll just lay it out, no dancing around the topic.

I would like to find a script, code, or applet that will let me create a marquee like the one Eve-Metrics uses on the bottom of their home page.

Anyone have any idea how to accomplish this? I might just have some cash (ISK) put away to donate to someone who can help out.

Please email me at RanisGarr@gmail.com

Saturday, December 4, 2010

She went down with her ship and her... crew?

As I went over in my last post, I bought The Burning Life yesterday aside from concerns that points of view in the book would conflict with my own points of view about the RP side of EVE. After reading onward while at work today, one of these concerns came to light.

Crewmen.

I have always imagined a Starship as being something operated by a super powerful human being immersed in a shell filled with goo (ie - a capsuleer). What gave the wonderment of capsuleers for me was that we/they fly in pods that were (in my mind) capable of doing things at a far more powerful and effective rate than we can possibly imagine now. One pod, less than 3 meters tall by 2.5 meters wide could provide all the operational power and capacity to command a ship that is up to many kilometers in length.

The Burning Life has its own views.

They state that a ship is piloted by a capsuleer and that the ship has a crew that runs the most basic of tasks; cleanup, ect.

Now I know I am going to get the comment here eventually from the guy who finds 'it clearly states in paragraph 5, section XIII of the 28th Chronicle that capsuleers depend on their crew for many functions of their internet spaceships!!!!!!1111oneoneoneeleventyone!' But my concern is that there is no real in game function for a crew... why even consider having them.

Other than to satisfy the Trek-Geek in all of us that wants to imagine commanding our carriers into battle from an actual bridge.

But that feels like another game, and another universe, for me. Im going to keep reading on with the book, but with you reading this from your computer/laptop from [insert city/state],[Country Here] , My concerns have been voiced!

=) If you've read the book and have an opinion about this topic as well, please let me know, without spoiling anything please.

Friday, December 3, 2010

The Burning Life

Just picked up "The Burning Life" today. I'm not sure what to thin about it as I have heard mixed reviews about the book. A corp mate of mine has been reading both this one and "Empyrean Age" and says he likes The Burning Life better. Too much NAMBLA in E.A.

Beforehand I couldn't see myself reading an Eve novel. Something about the idea of reading other people's perceptions of how the fiction of the game might or should be bothers me. Or at least it did. Reading through the first couple of pages I already see references to something that makes me ease up on those reservations though.

"Holoposters"

Like digital picture frames I guess.

One way or another, I guess its about seeing someone's connection to the game and how they perceive how 'life' might be if the game were anything other than fiction. It cant be any different from reading my fellow bloggers' fictional posts or having them read mine.

Guess I caved. Might as well enjoy the ride.

Wednesday, December 1, 2010

CK has my support

To all the crazies that want CK to turn in his intarwebz, shove it. CK is a great guy. We need more of his intarwebz and less of the trolls that have nothing better to do. Keep up the good work CK.